Elearning! Magazine

DEC-JAN 2013

Elearning! Magazine: Building Smarter Companies via Learning & Workplace Technologies.

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News Most Popular LMS's E-learning Best for Motivated Employees Which works best: e-learning on a computer or traditional learning with an instructor at the front of the classroom? The truth is that each method has its strengths, according to information from Management Source Consultants, Inc. in Atlanta. "But — and this is significant — in a workplace environment with motivated learners," the company says, "where time and cost are essential considerations, there is widespread agreement that e-learning is the best way to educate a larger number of learners in a more consistent manner and at a greater savings than classroom instruction. "E-learning offers hands-down training advantages for 75 percent or more of the information that organizations need to convey to employees. For sure, e-learning is not always the best approach, but it is the best approach most of the time. E-learning is especially suited for motivated learners and offers distinct advantages such as: 1) Empowerment. The Internet is the educational cruise ship for the intellectually curious. 2) Convenience. Boot up the Internet, and class is in session. 3) Standardized delivery. The learners in Walla Walla, Wash., will get the same info as learners in Ocala, Fla. 4) Self-Pacing. There is no need to slow down the entire class for that one straggler who isn't getting it. 5) Variety of Content. E-learning is limited only by the creativity and talent of content developers. —More info: phone (770) 420-8203 The current 20 most popular LMS software solutions, as ranked by customers, active users and online presence, followed by target market(s): 1) Moodle (academic) 2) Edmodo (academic) 3) Blackboard (academic, corporate) 4) SumTotal Systems (corporate) 5) SkillSoft (corporate) 6) Cornerstone OnDemand (corporate) 7) Desire2Learn (academic, corporate) 8) Schoology (academic) 9) NetDimensions (corporate) 10) Collaborize Classroom (academic) 11) Interactyx (corporate) 12) Docebo (corporate) 13) Instructure (academic) 14) Meridian Knowledge Solutions (corporate) 15) Latitude Learning (corporate) 16) Sakai (academic) 17) Eduneering (corporate) 18) Mzinga (corporate) 19) Epsilen (academic) 20) Inquisiq r3 (corporate) SALT Celebrates Technology The New Learning Technologies 2013 conference will be held on March 6-8, 2013 at the Caribe Royale Hotel in Orlando, Fla. The New Learning Technologies conference is sponsored by the Society for Applied Learning Technology (SALT), which brings together senior professionals from government, industry, academia and the military to present the latest developments in the field of learning and training technologies. Over the course of 2.5 days, attendees will have access to 84 speaker presentations and three panel discussions. Case studies will be provided as well as the results of recent research on the effectiveness and utilization of the latest learning and training technology applications. Some of the conference tracks: E-learning, Mobile Learning, Social Media, Performance Support, ROI and Controlling Costs, Training, Design, Gaming and Simulation, and more. —More info: www.salt.org 8 December 2012 / January 2013 Elearning! —Source: www.capterra.com Six Reasons to Game Bryan Austin, "chief game changer" from GameOn! Learning, notes six reasons why game-based learning might be the "next big thing" in corporate talent development strategy: 1) It provides the ultimate level of learner engagement. Learners spend more than 90 percent of their time in the course playing the game. 2) It yields an extraordinarily high course completion rate. Again, more than 90 percent. 3) It develops effectiveness and relevancy in building skills. 4) Great positive "buzz" over a new learning program. 5) Average overall course evaluation score by learners was 9.4 out of 10, and average overall assessment of educational value was 9.2. 6) Evidence shows a possible longer residual proficiency retention. —For more information, or to download the full 11-page GameOn! Learning whitepaper, visit the Website www.gameonlearning.com.

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