Elearning August-September

AUG-SEP 2016

Elearning! Magazine: Building Smarter Companies via Learning & Workplace Technologies.

Issue link: http://elmezine.epubxp.com/i/714072

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34 September / October 2015 Elearning! Learning! 100 Learning! 100 Profile Benchmarks Private enterprise Learning! 100 winners reported an average revenue of $11 billion in 2015. e top three winning industries were infor- mation and technology services (21.6 percent), media (10 percent) and health care (8.3 percent). Eighty-four percent of the organizations report having a Chief Talent, Workforce, People, OD or Learning Officer on staff and of these, 75 percent report to the Chief Executive Of- ficer or President. e average number of employees at each company was 43,073. (Data compiled from supplied information only.) Industry Breakout Public Enterprise Workers 60 % Corporate Enterprise 44 % Always 44 % Often 8 .8% Seldom 2 .9% Never 40 % Public Sector Schools/Colleges: 22.5% Government: 10% Association: 17.5% Military/Defense: 20% Nonprofit: 7% Educational Services: 10% Information Technology & Services: 21.6% Media: 10% Health Care: 8.3% Manufacturing: 6.7% Transportation & Warehousing: 6.7% Accommodation & Food Services: 6.7% Banking, Finance & Investing: 5% Security: 5% Business Services: 3.3% Wholesale Trade: 3.3% Retail Trade: 3.3% Software: 3.3% Marketing Services: 1.7% Utilities: 1.7% Pharmaceutical: 1.7% Telecom: 1.7% Consulting: 1.7% Company Revenues Enterprise Staffing & Investments Winner's Emphasis on Customer/Channel/ Supplier Training $ 11 Billion $ 209 Million Private Enterprise average revenue Public Sector average operating budget Winners' company size ranged from 17 people to 300,000 people. Average Training & Development Budget: $10 Million 84% Report having a Chief Talent, Workforce, People, OD or Learning Officer on staff Of these, 75% report to the CEO/President 62.5% reported remote workers. 26% of these companies have more than half of their workforce worked remotely 72% of L100 winners have mobile learners. Of these, only 35% have vir- tual mobile learning Top mobile content: Informal: 54% Short content modules (Just in time learning): 21% To find information fast: 25%

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