Elearning! Magazine

DEC 2016 - JAN 2017

Elearning! Magazine: Building Smarter Companies via Learning & Workplace Technologies.

Issue link: https://elmezine.epubxp.com/i/759243

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Page 50 of 60

Ti s p Tips Effective E-learning 50 December 2016 / January 2017 Elearning! Current e-learning can be boring, ineffective and lacks motivation. Training may not be engaging enough with dropout rates of 70% for e-learning. This means companies could waste 3 out of every 4 dollars invested in online training- a dispropor- tionate and unaffordable cost for any company. How can we improve online learning completion rates? Dis- cover these 6 strategies to solve this learning crisis: 1 OFFER QUALITY, PRACTICAL AND APPLICABLE CONTENT Deliver your employee what they need in your training courses; quality, useful and applicable content. To ensure that your content is practical and useful for your employ- ees, it is essential to turn it into a set of tools directly ap- plicable to real life. Avoid the indiscriminate use of models, theories or definitions that only convey obviousness. If you want your employees to be engaged within your training, you must first con- vince them that the training is beneficial to them. 2 OFFER SAFE ENVIRONMENTS If you want to motivate your employees to learn, you must first improve their self-con- fidence. An employee who faces training with confidence is likely to become a motivated employee. Create a safe en- vironment in which the par- ticipant can test the contents without risk, thus improving their confidence. You can use gamification techniques, collaborative ac- tivities, business simulations or business games to create these safe environments. Make sure your training does not become an obstacle. 3 GIVE PERSONALIZED FEEDBACK It's important to give your employees the chance to observe the result of their decisions and receive imme- diate feedback about areas to improve. Feedback which is permanent, personalized and that allows adaptability and is scaleable. Be sure to leave enough time for the employee to internalize the improve- ments and to put them into practice again. Feedback should be: >> Clear and direct >> Constructive >> Given immediately >> About facts, not about the person >> Descriptive, not qualify or judge >> Focused on behaviors that can be changed or im- proved. 4 TURN YOUR TRAINING INTO A GAME What if you told your em- ployees that they can train and develop their skills while playing and having fun? What do you think their answer would be? e game has become the most effective learning tool, as shown by a study conducted by Traci Sitzmann. Her findings show games: >> Improve learning retention by 90%, >> Improves the conceptual knowledge of the student by 11%, and >> Increases task completion by 300%. And since we are playing, there is nothing better than a learn- ing video game. is solution solves the learning completion challenge, as it: >> Engages. rough the ad- venture, learning turns into something entertaining for students. >> Builds confidence. Being a video game, the user relaxes and feels safe, increasing their self-confidence. >> Improves performance. The game dynamics moti- vates students, increasing their effort. >> It is based on practice. The content is fundamentally practical, allowing the user to learn and master the skill or the compe- tence through experiential learning. To discover how to add games to your training programs, contact gamelearn at www. game-learn.com. Four Strategies to End the Crisis in Online Training

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